Friday, May 22, 2009
consultation
okay, so today finally i had a consultation with Amanda. I showed the animatics to her and she gave me some comments on how i can improve on. she mentioned some of the stuff that are quite similar to what Alan had said. About the introduction of the farm woman, Amanda and Alan gave different ways of introducing her. So now i am like kind of not sure which method should i choose. Amanda said that i should choose one that i feel comfortable with and that flows well with my story. so now i have to really finalise my story and start on my production. i have already started on a few scene but luckily it is not the part where i need to make changes. Amanda also mentioned that my character does not look consistent, like in the postioning and in different view, they look different. so i need to update and make changes to the character as well. so this weekend there are alot of things to do and hopefully i can get my storyboard done!
Wednesday, May 20, 2009
Friday, May 15, 2009
interim 2
today was the second interim and we had to show our animatics. so for this animatics, i did not add in any voice over as i did not have anytime to do the recording as i was busy with Animation 2 project. so after the screening of my work, Alan gave some comments on it.
the first was that the introduction of the farm woman was quite abrupt, like quite a sudden you see her in the animation without any introduction. Alan suggest that maybei can introduce her when she starts to collect the egg and then she realise the bowling pin egg then i can add in her different expression.
the second one was to show the other hen laying an egg and then link it to the part where the egg wil start rolling down and hit the 9 bowling pin eggs.
the third one was instead of ending the animation if a fade to black maybe i can end the thing with all the eggs splattering around.
the fourth one was that one of the scene, i did a tracking and it was too fast, the timing went wrong, and it looks like a hen train.
so thats the comment he gave and i should start working and these and good luck to production.
the first was that the introduction of the farm woman was quite abrupt, like quite a sudden you see her in the animation without any introduction. Alan suggest that maybei can introduce her when she starts to collect the egg and then she realise the bowling pin egg then i can add in her different expression.
the second one was to show the other hen laying an egg and then link it to the part where the egg wil start rolling down and hit the 9 bowling pin eggs.
the third one was instead of ending the animation if a fade to black maybe i can end the thing with all the eggs splattering around.
the fourth one was that one of the scene, i did a tracking and it was too fast, the timing went wrong, and it looks like a hen train.
so thats the comment he gave and i should start working and these and good luck to production.
Sunday, May 10, 2009
Tuesday, May 5, 2009
gannet chart
Today is the first group consultation. we are to create our own production schedule using the gannet chart. creating a production schedule is very common in every project or production. it helps to check if we are progressing on time, giving feedback if we are progressing too fast or too slow. like what alan said, it is like creating a milestone for us to reach our target. so to start creating a gannet chart, we discuss on what should be included in the chart like said audio, background and colouring. it should be created in the way we are comfortable with it and a realistic production schedule. well since i have not finish doing my storyboard, i only create a brief production schedule first.
Alan also mention on how we should work smart. Like some animation behind the scene, they will record the voice over first which will be easier to settle on the timing and the lip sync. well i think it make sense which we can use it for the animatic to gague the timing. next, to bring up our confidence level, we should start working on the scene that we are confident with and next proceed to the most difficult or tricky scene then next will be the final scene. why this steps is because we cant tell if we can finish the whole animation on time. so by doing the final scene first will make the whole animation the starting and the ending looks good. even if the middle of it looks horrible, at least the audience will remember the good starting and the end a good ending.

Alan also mention on how we should work smart. Like some animation behind the scene, they will record the voice over first which will be easier to settle on the timing and the lip sync. well i think it make sense which we can use it for the animatic to gague the timing. next, to bring up our confidence level, we should start working on the scene that we are confident with and next proceed to the most difficult or tricky scene then next will be the final scene. why this steps is because we cant tell if we can finish the whole animation on time. so by doing the final scene first will make the whole animation the starting and the ending looks good. even if the middle of it looks horrible, at least the audience will remember the good starting and the end a good ending.
Sunday, May 3, 2009
entry 3
so we had our first consultation. well i guess it is rather straightforward on what you want to do and what you want to achieve from this project. getting the right target audience was not easy. having the correct age group, from there we have to make the age group smaller. in the sense that 6-12 years old is a wide age group. children from age 6-12 thinks differently as they grow up. example a 12 years old kid might not like a toy train as compare when he is 6 years old. i guess this is what alan means by the age group.
next is the aim. this is the hardest of all. the aim written will be linked to how i can achieve the aim. for my animation, my aim is to show the expression of the hen when she is laying the eggs. so how can i achieve it is to blog the character design so that i can get comments and improve on it. in a way that i can achieve the aim. it is rather easy to think of an aim but difficult to link it on how can i achieve it.
briefly i have thought of how i want my animation to look like. i want my whole animation to look simple. it will be flat colours and more of using neutral colours to show the farm feel.
i think the most difficult task to achieve is to draw out the hen expression. compare to human, i have never seen a hen doing different kind of weird expression. so i guess maybe i have to apply the expression of human and exaggerate it a little to achieve the expression of the hen.
next is the aim. this is the hardest of all. the aim written will be linked to how i can achieve the aim. for my animation, my aim is to show the expression of the hen when she is laying the eggs. so how can i achieve it is to blog the character design so that i can get comments and improve on it. in a way that i can achieve the aim. it is rather easy to think of an aim but difficult to link it on how can i achieve it.
briefly i have thought of how i want my animation to look like. i want my whole animation to look simple. it will be flat colours and more of using neutral colours to show the farm feel.
i think the most difficult task to achieve is to draw out the hen expression. compare to human, i have never seen a hen doing different kind of weird expression. so i guess maybe i have to apply the expression of human and exaggerate it a little to achieve the expression of the hen.
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